这是一个贪食蛇的程序,仅供参考(多给点分吧,代码注释非常详细,给100分就很满足了):
/**************************************************************************
*要点分析:
*1)主要部分已经集成为一个对象SnakeModel,利用键盘控制实现操作。
*************************************************************************/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
//=============================================
//Main Class
//=============================================
public class GreedSnake implements KeyListener
{
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;//计分牌
SnakeModel snakeModel=null;//蛇
public static final int canvasWidth=200;
public static final int canvasHeight=300;
public static final int nodeWidth=10;
public static final int nodeHeight=10;
//----------------------------------------------------------------------
//GreedSnake():初始化游戏界面
//----------------------------------------------------------------------
public GreedSnake()
{
//设置界面元素
mainFrame=new JFrame("GreedSnake");
Container cp=mainFrame.getContentPane();
labelScore=new JLabel("Score:");
cp.add(labelScore,BorderLayout.NORTH);
paintCanvas=new Canvas();
paintCanvas.setSize(canvasWidth+1,canvasHeight+1);
paintCanvas.addKeyListener(this);
cp.add(paintCanvas,BorderLayout.CENTER);
JPanel panelButtom=new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;//帮助信息
labelHelp=new JLabel("PageUp, PageDown for speed;",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.NORTH);
labelHelp=new JLabel("ENTER or R or S for start;",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.CENTER);
labelHelp=new JLabel("SPACE or P for pause",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.SOUTH);
cp.add(panelButtom,BorderLayout.SOUTH);
mainFrame.addKeyListener(this);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
begin();
}
//----------------------------------------------------------------------
//keyPressed():按键检测
//----------------------------------------------------------------------
public void keyPressed(KeyEvent e)
{
int keyCode=e.getKeyCode();
if(snakeModel.running) switch(keyCode)
{
case KeyEvent.VK_UP:
snakeModel.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
snakeModel.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
snakeModel.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
snakeModel.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
snakeModel.speedUp();//加速
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
snakeModel.speedDown();//减速
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
snakeModel.changePauseState();//暂停或继续
break;
default:
}
//重新开始
if(keyCode==KeyEvent.VK_R|| keyCode==KeyEvent.VK_S
|| keyCode==KeyEvent.VK_ENTER)
{
snakeModel.running=false;
begin();
}
}
//----------------------------------------------------------------------
//keyReleased():空函数
//----------------------------------------------------------------------
public void keyReleased(KeyEvent e)
{
}
//----------------------------------------------------------------------
//keyTyped():空函数
//----------------------------------------------------------------------
public void keyTyped(KeyEvent e)
{
}
//----------------------------------------------------------------------
//repaint():绘制游戏界面(包括蛇和食物)
//----------------------------------------------------------------------
void repaint()
{
Graphics g=paintCanvas.getGraphics();
//draw background
g.setColor(Color.WHITE);
g.fillRect(0,0,canvasWidth,canvasHeight);
//draw the snake
g.setColor(Color.BLACK);
LinkedList na=snakeModel.nodeArray;
Iterator it=na.iterator();
while(it.hasNext())
{
Node n=(Node)it.next();
drawNode(g,n);
}
// draw the food
g.setColor(Color.RED);
Node n=snakeModel.food;
drawNode(g,n);
updateScore();
}
//----------------------------------------------------------------------
//drawNode():绘画某一结点(蛇身或食物)
//----------------------------------------------------------------------
private void drawNode(Graphics g,Node n)
{
g.fillRect(n.x*nodeWidth,n.y*nodeHeight,nodeWidth-1,nodeHeight-1);
}
//----------------------------------------------------------------------
//updateScore():改变计分牌
//----------------------------------------------------------------------
public void updateScore()
{
String s="Score:"+snakeModel.score;
labelScore.setText(s);
}
//----------------------------------------------------------------------
//begin():游戏开始,放置贪吃蛇
//----------------------------------------------------------------------
void begin()
{
if(snakeModel==null||!snakeModel.running)
{
snakeModel=new SnakeModel(this,canvasWidth/nodeWidth,
this.canvasHeight/nodeHeight);
(new Thread(snakeModel)).start();
}
}
//----------------------------------------------------------------------
//main():主函数
//----------------------------------------------------------------------
public static void main(String[] args)
{
GreedSnake gs=new GreedSnake();
}
}
/**************************************************************************
*要点分析:
*1)数据结构:matrix[][]用来存储地图上面的信息,如果什么也没有设置为false,
*如果有食物或蛇,设置为true;nodeArray,一个LinkedList,用来保存蛇的每
*一节;food用来保存食物的位置;而Node类是保存每个位置的信息。
*2)重要函数:
* changeDirection(int newDirection),用来改变蛇前进的方向,而且只是
*保存头部的前进方向,因为其他的前进方向已经用位置来指明了。其中newDirection
*必须和原来的direction不是相反方向,所以相反方向的值用了同样的奇偶性。在测试
*的时候使用了direction%2!=newDirection%2进行判断。
* moveOn(),用来更新蛇的位置,对于当前方向,把头部位置进行相应改变。如果越界,
*结束;否则,检测是否遇到食物(加头部)或身体(结束);如果什么都没有,加上头部,
*去掉尾部。由于用了LinkedList数据结构,省去了相当多的麻烦。
*************************************************************************/
//----------------------------------------------------------------------
//Node:结点类
//----------------------------------------------------------------------
class Node
{
int x;
int y;
Node(int x,int y)
{
this.x=x;
this.y=y;
}
}
//----------------------------------------------------------------------
//SnakeModel:贪吃蛇模型
//----------------------------------------------------------------------
class SnakeModel implements Runnable
{
GreedSnake gs;
boolean[][] matrix;//界面数据保存在数组里
LinkedList nodeArray=new LinkedList();
Node food;
int maxX;//最大宽度
int maxY;//最大长度
int direction=2;//方向
boolean running=false;
int timeInterval=200;//间隔时间(速度)
double speedChangeRate=0.75;//速度改变程度
boolean paused=false;//游戏状态
int score=0;
int countMove=0;
// UP和DOWN是偶数,RIGHT和LEFT是奇数
public static final int UP=2;
public static final int DOWN=4;
public static final int LEFT=1;
public static final int RIGHT=3;
//----------------------------------------------------------------------
//GreedModel():初始化界面
//----------------------------------------------------------------------
public SnakeModel(GreedSnake gs,int maxX,int maxY)
{
this.gs=gs;
this.maxX=maxX;
this.maxY=maxY;
matrix=new boolean[maxX][];
for(int i=0;i { matrix[i]=new boolean[maxY]; Arrays.fill(matrix[i],false);//没有蛇和食物的地区置false } //初始化贪吃蛇 int initArrayLength=maxX>20? 10: maxX/2; for(int i=0;i { int x=maxX/2+i; int y=maxY/2; nodeArray.addLast(new Node(x,y)); matrix[x][y]=true;//蛇身处置true } food=createFood(); matrix[food.x][food.y]=true;//食物处置true } //---------------------------------------------------------------------- //changeDirection():改变运动方向 //---------------------------------------------------------------------- public void changeDirection(int newDirection) { if(direction%2!=newDirection%2)//避免冲突 { direction=newDirection; } } //---------------------------------------------------------------------- //moveOn():贪吃蛇运动函数 //---------------------------------------------------------------------- public boolean moveOn() { Node n=(Node)nodeArray.getFirst(); int x=n.x; int y=n.y; switch(direction) { case UP: y--; break; case DOWN: y++; break; case LEFT: x--; break; case RIGHT: x++; break; } if((0<=x&&x { if(matrix[x][y])//吃到食物或者撞到身体 { if(x==food.x&&y==food.y)//吃到食物 { nodeArray.addFirst(food);//在头部加上一结点 //计分规则与移动长度和速度有关 int scoreGet=(10000-200*countMove)/timeInterval; score+=scoreGet>0? scoreGet: 10; countMove=0; food=createFood(); matrix[food.x][food.y]=true; return true; } else return false;//撞到身体 } else//什么都没有碰到 { nodeArray.addFirst(new Node(x,y));//加上头部 matrix[x][y]=true; n=(Node)nodeArray.removeLast();//去掉尾部 matrix[n.x][n.y]=false; countMove++; return true; } } return false;//越界(撞到墙壁) } //---------------------------------------------------------------------- //run():贪吃蛇运动线程 //---------------------------------------------------------------------- public void run() { running=true; while(running) { try { Thread.sleep(timeInterval); }catch(Exception e) { break; } if(!paused) { if(moveOn())//未结束 { gs.repaint(); } else//游戏结束 { JOptionPane.showMessageDialog(null,"GAME OVER", "Game Over",JOptionPane.INFORMATION_MESSAGE); break; } } } running=false; } //---------------------------------------------------------------------- //createFood():生成食物及放置地点 //---------------------------------------------------------------------- private Node createFood() { int x=0; int y=0; do { Random r=new Random(); x=r.nextInt(maxX); y=r.nextInt(maxY); }while(matrix[x][y]); return new Node(x,y); } //---------------------------------------------------------------------- //speedUp():加快蛇运动速度 //---------------------------------------------------------------------- public void speedUp() { timeInterval*=speedChangeRate; } //---------------------------------------------------------------------- //speedDown():放慢蛇运动速度 //---------------------------------------------------------------------- public void speedDown() { timeInterval/=speedChangeRate; } //---------------------------------------------------------------------- //changePauseState():改变游戏状态(暂停或继续) //---------------------------------------------------------------------- public void changePauseState() { paused=!paused; } } 介绍这个给你把...我空间还有很多.. importjava.applet.Applet; importjava.applet.AudioClip; importjava.awt.Dimension; importjava.awt.Font; importjava.awt.Toolkit; importjavax.sound.sampled.AudioFileFormat; importjavax.sound.sampled.AudioSystem; importjavax.swing.JFrame; importjavax.swing.JPanel; importjava.awt.Rectangle; importjavax.swing.BorderFactory; importjavax.swing.JButton; importjavax.swing.JOptionPane; importjavax.swing.JSlider; importjavax.swing.JLabel; importjavax.swing.SwingUtilities; importjavax.swing.UIManager; importjavax.swing.event.ChangeEvent; importjavax.swing.event.ChangeListener; importjava.awt.event.ActionEvent; importjava.awt.event.ActionListener; importjava.awt.event.KeyAdapter; importjava.awt.event.KeyEvent; importjava.io.File; importjava.util.Vector; publicclassFrameextendsJFrameimplementsRunnable{ JPanelcontentPane; JPaneljPanel1=newJPanel(); JButtonjButton1=newJButton(); JSliderjSlider1=newJSlider(); JLabeljLabel1=newJLabel(); JButtonjButton2=newJButton(); JLabeljLabel2=newJLabel(); intcount=1,rapidity=80;//count当前进行的个数,rapidity游标的位置 intzhengque=0,cuowu=0; intrush[]={10,20,30};//游戏每关的个数可以自由添加.列{10,20,30,40,50} intrush_count=0;//记录关数 charlist[]={'A','B','C','D','E','F','G','H','I','J','K','L', 'M','N','O','P','Q','R','S','T','U','V','W','X','Y', 'Z','1','2','3','4','5','6','7','8','9'};//随机出现的数字可以自由添加 Vectornumber=newVector(); Stringpaiduan="true"; AudioClipMusci_anjian,Music_shibai,Music_chenggong; publicFrame(){ try{ setDefaultCloseOperation(EXIT_ON_CLOSE); //-----------------声音文件--------------------- Musci_anjian=Applet.newAudioClip(newFile("sounds//anjian.wav") .toURL()); Music_shibai=Applet.newAudioClip(newFile("sounds//shibai.wav") .toURL()); Music_chenggong=Applet.newAudioClip(newFile( "sounds//chenggong.wav").toURL()); //--------------------------------------- jbInit(); }catch(Exceptionexception){ exception.printStackTrace(); } } /** *Componentinitialization. * *@throwsjava.lang.Exception */ privatevoidjbInit()throwsException{ contentPane=(JPanel)getContentPane(); contentPane.setLayout(null); setSize(newDimension(588,530)); setTitle("FrameTitle"); jPanel1.setBorder(BorderFactory.createEtchedBorder()); jPanel1.setBounds(newRectangle(4,4,573,419)); jPanel1.setLayout(null); jButton1.setBounds(newRectangle(277,442,89,31)); jButton1.setText("开始"); jButton1.addActionListener(newFrame1_jButton1_actionAdapter(this)); jSlider1.setBounds(newRectangle(83,448,164,21)); jSlider1.setMaximum(100); jSlider1.setMinimum(1); jSlider1.setValue(50); jLabel1.setText("速度"); jLabel1.setBounds(newRectangle(35,451,39,18)); jButton2.setBounds(newRectangle(408,442,89,31)); jButton2.setText("结束"); jButton2.addActionListener(newFrame1_jButton2_actionAdapter(this)); jLabel2.setText("第一关:100个"); jLabel2.setBounds(newRectangle(414,473,171,21)); contentPane.add(jPanel1); contentPane.add(jButton2); contentPane.add(jButton1); contentPane.add(jSlider1); contentPane.add(jLabel1); contentPane.add(jLabel2); this.addKeyListener(newMyListener()); jButton1.addKeyListener(newMyListener()); jSlider1.addKeyListener(newMyListener()); jSlider1.addChangeListener(newChangeListener(){ publicvoidstateChanged(ChangeEvente){ rapidity=jSlider1.getValue(); } }); } publicvoidrun(){ number.clear(); zhengque=0; cuowu=0; paiduan="true"; while(count<=rush[rush_count]){ try{ Threadt=newThread(newTthread()); t.start(); count+=1; Thread.sleep(1000+(int)(Math.random()*2000));//生产下组停顿时间 //最快1快.最慢2秒 }catch(InterruptedExceptione){ e.printStackTrace(); } } while(true){//等待最后一个字符消失 if(number.size()==0){ break; } } if(zhengque==0){//为了以后相除..如果全部正确或者错误就会出现错误.所以.. zhengque=1; } if(cuowu==0){ cuowu=1; } if(paiduan.equals("true")){//判断是否是自然结束 if(zhengque/cuowu>=2){ JOptionPane.showMessageDialog(null,"恭喜你过关了"); rush_count+=1;//自动加1关 if(rush_count if(rapidity>10){//当速度大于10的时候在-5提加速度.怕速度太快 rapidity-=5;//速度自动减10毫秒 jSlider1.setValue(rapidity);//选择位置 } Threadt=newThread(this); t.start(); }else{ JOptionPane.showMessageDialog(null,"牛B...你通关了.."); rush_count=0; count=0; } }else{ JOptionPane.showMessageDialog(null,"请再接再励"); rush_count=0; count=0; } }else{ rush_count=0; count=0; } } publicvoidjButton1_actionPerformed(ActionEvente){ Threadt=newThread(this); t.start(); } publicvoidjButton2_actionPerformed(ActionEvente){ count=rush[rush_count]+1; paiduan="flase"; } classTthreadimplementsRunnable{ publicvoidrun(){ booleanfo=true; intY=0,X=0; JLabelshow=newJLabel(); show.setFont(newjava.awt.Font("宋体",Font.PLAIN,33)); jPanel1.add(show); X=10+(int)(Math.random()*400); Stringparameter=list[(int)(Math.random()*list.length)]+""; Beanbean=newBean(); bean.setParameter(parameter); bean.setShow(show); number.add(bean); show.setText(parameter); while(fo){ //---------------------数字下移-------------------- show.setBounds(newRectangle(X,Y+=2,33,33)); try{ Thread.sleep(rapidity); }catch(InterruptedExceptione){ e.printStackTrace(); } if(Y>=419){ fo=false; for(inti=number.size()-1;i>=0;i--){ Beanbn=((Bean)number.get(i)); if(parameter.equalsIgnoreCase(bn.getParameter())){ cuowu+=1; jLabel2.setText("正确:"+zhengque+"个,错误:"+cuowu +"个"); number.removeElementAt(i); Music_shibai.play(); break; } } } } } } classMyListenerextendsKeyAdapter{ publicvoidkeyPressed(KeyEvente){ Stringuu=e.getKeyChar()+""; for(inti=0;i Beanbean=((Bean)number.get(i)); if(uu.equalsIgnoreCase(bean.getParameter())){ zhengque+=1; number.removeElementAt(i); bean.getShow().setVisible(false); jLabel2.setText("正确:"+zhengque+"个,错误:"+cuowu+"个"); Music_chenggong.play(); break; } } Musci_anjian.play(); } } publicstaticvoidmain(String[]args){ try{ UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); }catch(Exceptionexception){ exception.printStackTrace(); } Frameframe=newFrame(); DimensionscreenSize=Toolkit.getDefaultToolkit().getScreenSize(); DimensionframeSize=frame.getSize(); if(frameSize.height>screenSize.height){ frameSize.height=screenSize.height; } if(frameSize.width>screenSize.width){ frameSize.width=screenSize.width; } frame.setLocation((screenSize.width-frameSize.width)/2, (screenSize.height-frameSize.height)/2); frame.setVisible(true); } } classFrame1_jButton2_actionAdapterimplementsActionListener{ privateFrameadaptee; Frame1_jButton2_actionAdapter(Frameadaptee){ this.adaptee=adaptee; } publicvoidactionPerformed(ActionEvente){ adaptee.jButton2_actionPerformed(e); } } classFrame1_jButton1_actionAdapterimplementsActionListener{ privateFrameadaptee; Frame1_jButton1_actionAdapter(Frameadaptee){ this.adaptee=adaptee; } publicvoidactionPerformed(ActionEvente){ adaptee.jButton1_actionPerformed(e); } } classBean{ Stringparameter=null; JLabelshow=null; publicJLabelgetShow(){ returnshow; } publicvoidsetShow(JLabelshow){ this.show=show; } publicStringgetParameter(){ returnparameter; } publicvoidsetParameter(Stringparameter){ this.parameter=parameter; } }二、java小游戏源代码
这是一个贪食蛇的程序,仅供参考(多给点分吧,代码注释非常详细,给100分就很满足了):
/**************************************************************************
*要点分析:
*1)主要部分已经集成为一个对象SnakeModel,利用键盘控制实现操作。
*************************************************************************/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
//=============================================
//Main Class
//=============================================
public class GreedSnake implements KeyListener
{
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;//计分牌
SnakeModel snakeModel=null;//蛇
public static final int canvasWidth=200;
public static final int canvasHeight=300;
public static final int nodeWidth=10;
public static final int nodeHeight=10;
//----------------------------------------------------------------------
//GreedSnake():初始化游戏界面
//----------------------------------------------------------------------
public GreedSnake()
{
//设置界面元素
mainFrame=new JFrame("GreedSnake");
Container cp=mainFrame.getContentPane();
labelScore=new JLabel("Score:");
cp.add(labelScore,BorderLayout.NORTH);
paintCanvas=new Canvas();
paintCanvas.setSize(canvasWidth+1,canvasHeight+1);
paintCanvas.addKeyListener(this);
cp.add(paintCanvas,BorderLayout.CENTER);
JPanel panelButtom=new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;//帮助信息
labelHelp=new JLabel("PageUp, PageDown for speed;",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.NORTH);
labelHelp=new JLabel("ENTER or R or S for start;",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.CENTER);
labelHelp=new JLabel("SPACE or P for pause",JLabel.CENTER);
panelButtom.add(labelHelp,BorderLayout.SOUTH);
cp.add(panelButtom,BorderLayout.SOUTH);
mainFrame.addKeyListener(this);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
begin();
}
//----------------------------------------------------------------------
//keyPressed():按键检测
//----------------------------------------------------------------------
public void keyPressed(KeyEvent e)
{
int keyCode=e.getKeyCode();
if(snakeModel.running) switch(keyCode)
{
case KeyEvent.VK_UP:
snakeModel.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
snakeModel.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
snakeModel.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
snakeModel.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
snakeModel.speedUp();//加速
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
snakeModel.speedDown();//减速
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
snakeModel.changePauseState();//暂停或继续
break;
default:
}
//重新开始
if(keyCode==KeyEvent.VK_R|| keyCode==KeyEvent.VK_S
|| keyCode==KeyEvent.VK_ENTER)
{
snakeModel.running=false;
begin();
}
}
//----------------------------------------------------------------------
//keyReleased():空函数
//----------------------------------------------------------------------
public void keyReleased(KeyEvent e)
{
}
//----------------------------------------------------------------------
//keyTyped():空函数
//----------------------------------------------------------------------
public void keyTyped(KeyEvent e)
{
}
//----------------------------------------------------------------------
//repaint():绘制游戏界面(包括蛇和食物)
//----------------------------------------------------------------------
void repaint()
{
Graphics g=paintCanvas.getGraphics();
//draw background
g.setColor(Color.WHITE);
g.fillRect(0,0,canvasWidth,canvasHeight);
//draw the snake
g.setColor(Color.BLACK);
LinkedList na=snakeModel.nodeArray;
Iterator it=na.iterator();
while(it.hasNext())
{
Node n=(Node)it.next();
drawNode(g,n);
}
// draw the food
g.setColor(Color.RED);
Node n=snakeModel.food;
drawNode(g,n);
updateScore();
}
//----------------------------------------------------------------------
//drawNode():绘画某一结点(蛇身或食物)
//----------------------------------------------------------------------
private void drawNode(Graphics g,Node n)
{
g.fillRect(n.x*nodeWidth,n.y*nodeHeight,nodeWidth-1,nodeHeight-1);
}
//----------------------------------------------------------------------
//updateScore():改变计分牌
//----------------------------------------------------------------------
public void updateScore()
{
String s="Score:"+snakeModel.score;
labelScore.setText(s);
}
//----------------------------------------------------------------------
//begin():游戏开始,放置贪吃蛇
//----------------------------------------------------------------------
void begin()
{
if(snakeModel==null||!snakeModel.running)
{
snakeModel=new SnakeModel(this,canvasWidth/nodeWidth,
this.canvasHeight/nodeHeight);
(new Thread(snakeModel)).start();
}
}
//----------------------------------------------------------------------
//main():主函数
//----------------------------------------------------------------------
public static void main(String[] args)
{
GreedSnake gs=new GreedSnake();
}
}
/**************************************************************************
*要点分析:
*1)数据结构:matrix[][]用来存储地图上面的信息,如果什么也没有设置为false,
*如果有食物或蛇,设置为true;nodeArray,一个LinkedList,用来保存蛇的每
*一节;food用来保存食物的位置;而Node类是保存每个位置的信息。
*2)重要函数:
* changeDirection(int newDirection),用来改变蛇前进的方向,而且只是
*保存头部的前进方向,因为其他的前进方向已经用位置来指明了。其中newDirection
*必须和原来的direction不是相反方向,所以相反方向的值用了同样的奇偶性。在测试
*的时候使用了direction%2!=newDirection%2进行判断。
* moveOn(),用来更新蛇的位置,对于当前方向,把头部位置进行相应改变。如果越界,
*结束;否则,检测是否遇到食物(加头部)或身体(结束);如果什么都没有,加上头部,
*去掉尾部。由于用了LinkedList数据结构,省去了相当多的麻烦。
*************************************************************************/
//----------------------------------------------------------------------
//Node:结点类
//----------------------------------------------------------------------
class Node
{
int x;
int y;
Node(int x,int y)
{
this.x=x;
this.y=y;
}
}
//----------------------------------------------------------------------
//SnakeModel:贪吃蛇模型
//----------------------------------------------------------------------
class SnakeModel implements Runnable
{
GreedSnake gs;
boolean[][] matrix;//界面数据保存在数组里
LinkedList nodeArray=new LinkedList();
Node food;
int maxX;//最大宽度
int maxY;//最大长度
int direction=2;//方向
boolean running=false;
int timeInterval=200;//间隔时间(速度)
double speedChangeRate=0.75;//速度改变程度
boolean paused=false;//游戏状态
int score=0;
int countMove=0;
// UP和DOWN是偶数,RIGHT和LEFT是奇数
public static final int UP=2;
public static final int DOWN=4;
public static final int LEFT=1;
public static final int RIGHT=3;
//----------------------------------------------------------------------
//GreedModel():初始化界面
//----------------------------------------------------------------------
public SnakeModel(GreedSnake gs,int maxX,int maxY)
{
this.gs=gs;
this.maxX=maxX;
this.maxY=maxY;
matrix=new boolean[maxX][];
for(int i=0;i { matrix[i]=new boolean[maxY]; Arrays.fill(matrix[i],false);//没有蛇和食物的地区置false } //初始化贪吃蛇 int initArrayLength=maxX>20? 10: maxX/2; for(int i=0;i { int x=maxX/2+i; int y=maxY/2; nodeArray.addLast(new Node(x,y)); matrix[x][y]=true;//蛇身处置true } food=createFood(); matrix[food.x][food.y]=true;//食物处置true } //---------------------------------------------------------------------- //changeDirection():改变运动方向 //---------------------------------------------------------------------- public void changeDirection(int newDirection) { if(direction%2!=newDirection%2)//避免冲突 { direction=newDirection; } } //---------------------------------------------------------------------- //moveOn():贪吃蛇运动函数 //---------------------------------------------------------------------- public boolean moveOn() { Node n=(Node)nodeArray.getFirst(); int x=n.x; int y=n.y; switch(direction) { case UP: y--; break; case DOWN: y++; break; case LEFT: x--; break; case RIGHT: x++; break; } if((0<=x&&x { if(matrix[x][y])//吃到食物或者撞到身体 { if(x==food.x&&y==food.y)//吃到食物 { nodeArray.addFirst(food);//在头部加上一结点 //计分规则与移动长度和速度有关 int scoreGet=(10000-200*countMove)/timeInterval; score+=scoreGet>0? scoreGet: 10; countMove=0; food=createFood(); matrix[food.x][food.y]=true; return true; } else return false;//撞到身体 } else//什么都没有碰到 { nodeArray.addFirst(new Node(x,y));//加上头部 matrix[x][y]=true; n=(Node)nodeArray.removeLast();//去掉尾部 matrix[n.x][n.y]=false; countMove++; return true; } } return false;//越界(撞到墙壁) } //---------------------------------------------------------------------- //run():贪吃蛇运动线程 //---------------------------------------------------------------------- public void run() { running=true; while(running) { try { Thread.sleep(timeInterval); }catch(Exception e) { break; } if(!paused) { if(moveOn())//未结束 { gs.repaint(); } else//游戏结束 { JOptionPane.showMessageDialog(null,"GAME OVER", "Game Over",JOptionPane.INFORMATION_MESSAGE); break; } } } running=false; } //---------------------------------------------------------------------- //createFood():生成食物及放置地点 //---------------------------------------------------------------------- private Node createFood() { int x=0; int y=0; do { Random r=new Random(); x=r.nextInt(maxX); y=r.nextInt(maxY); }while(matrix[x][y]); return new Node(x,y); } //---------------------------------------------------------------------- //speedUp():加快蛇运动速度 //---------------------------------------------------------------------- public void speedUp() { timeInterval*=speedChangeRate; } //---------------------------------------------------------------------- //speedDown():放慢蛇运动速度 //---------------------------------------------------------------------- public void speedDown() { timeInterval/=speedChangeRate; } //---------------------------------------------------------------------- //changePauseState():改变游戏状态(暂停或继续) //---------------------------------------------------------------------- public void changePauseState() { paused=!paused; } } 介绍这个给你把...我空间还有很多.. importjava.applet.Applet; importjava.applet.AudioClip; importjava.awt.Dimension; importjava.awt.Font; importjava.awt.Toolkit; importjavax.sound.sampled.AudioFileFormat; importjavax.sound.sampled.AudioSystem; importjavax.swing.JFrame; importjavax.swing.JPanel; importjava.awt.Rectangle; importjavax.swing.BorderFactory; importjavax.swing.JButton; importjavax.swing.JOptionPane; importjavax.swing.JSlider; importjavax.swing.JLabel; importjavax.swing.SwingUtilities; importjavax.swing.UIManager; importjavax.swing.event.ChangeEvent; importjavax.swing.event.ChangeListener; importjava.awt.event.ActionEvent; importjava.awt.event.ActionListener; importjava.awt.event.KeyAdapter; importjava.awt.event.KeyEvent; importjava.io.File; importjava.util.Vector; publicclassFrameextendsJFrameimplementsRunnable{ JPanelcontentPane; JPaneljPanel1=newJPanel(); JButtonjButton1=newJButton(); JSliderjSlider1=newJSlider(); JLabeljLabel1=newJLabel(); JButtonjButton2=newJButton(); JLabeljLabel2=newJLabel(); intcount=1,rapidity=80;//count当前进行的个数,rapidity游标的位置 intzhengque=0,cuowu=0; intrush[]={10,20,30};//游戏每关的个数可以自由添加.列{10,20,30,40,50} intrush_count=0;//记录关数 charlist[]={'A','B','C','D','E','F','G','H','I','J','K','L', 'M','N','O','P','Q','R','S','T','U','V','W','X','Y', 'Z','1','2','3','4','5','6','7','8','9'};//随机出现的数字可以自由添加 Vectornumber=newVector(); Stringpaiduan="true"; AudioClipMusci_anjian,Music_shibai,Music_chenggong; publicFrame(){ try{ setDefaultCloseOperation(EXIT_ON_CLOSE); //-----------------声音文件--------------------- Musci_anjian=Applet.newAudioClip(newFile("sounds//anjian.wav") .toURL()); Music_shibai=Applet.newAudioClip(newFile("sounds//shibai.wav") .toURL()); Music_chenggong=Applet.newAudioClip(newFile( "sounds//chenggong.wav").toURL()); //--------------------------------------- jbInit(); }catch(Exceptionexception){ exception.printStackTrace(); } } /** *Componentinitialization. * *@throwsjava.lang.Exception */ privatevoidjbInit()throwsException{ contentPane=(JPanel)getContentPane(); contentPane.setLayout(null); setSize(newDimension(588,530)); setTitle("FrameTitle"); jPanel1.setBorder(BorderFactory.createEtchedBorder()); jPanel1.setBounds(newRectangle(4,4,573,419)); jPanel1.setLayout(null); jButton1.setBounds(newRectangle(277,442,89,31)); jButton1.setText("开始"); jButton1.addActionListener(newFrame1_jButton1_actionAdapter(this)); jSlider1.setBounds(newRectangle(83,448,164,21)); jSlider1.setMaximum(100); jSlider1.setMinimum(1); jSlider1.setValue(50); jLabel1.setText("速度"); jLabel1.setBounds(newRectangle(35,451,39,18)); jButton2.setBounds(newRectangle(408,442,89,31)); jButton2.setText("结束"); jButton2.addActionListener(newFrame1_jButton2_actionAdapter(this)); jLabel2.setText("第一关:100个"); jLabel2.setBounds(newRectangle(414,473,171,21)); contentPane.add(jPanel1); contentPane.add(jButton2); contentPane.add(jButton1); contentPane.add(jSlider1); contentPane.add(jLabel1); contentPane.add(jLabel2); this.addKeyListener(newMyListener()); jButton1.addKeyListener(newMyListener()); jSlider1.addKeyListener(newMyListener()); jSlider1.addChangeListener(newChangeListener(){ publicvoidstateChanged(ChangeEvente){ rapidity=jSlider1.getValue(); } }); } publicvoidrun(){ number.clear(); zhengque=0; cuowu=0; paiduan="true"; while(count<=rush[rush_count]){ try{ Threadt=newThread(newTthread()); t.start(); count+=1; Thread.sleep(1000+(int)(Math.random()*2000));//生产下组停顿时间 //最快1快.最慢2秒 }catch(InterruptedExceptione){ e.printStackTrace(); } } while(true){//等待最后一个字符消失 if(number.size()==0){ break; } } if(zhengque==0){//为了以后相除..如果全部正确或者错误就会出现错误.所以.. zhengque=1; } if(cuowu==0){ cuowu=1; } if(paiduan.equals("true")){//判断是否是自然结束 if(zhengque/cuowu>=2){ JOptionPane.showMessageDialog(null,"恭喜你过关了"); rush_count+=1;//自动加1关 if(rush_count if(rapidity>10){//当速度大于10的时候在-5提加速度.怕速度太快 rapidity-=5;//速度自动减10毫秒 jSlider1.setValue(rapidity);//选择位置 } Threadt=newThread(this); t.start(); }else{ JOptionPane.showMessageDialog(null,"牛B...你通关了.."); rush_count=0; count=0; } }else{ JOptionPane.showMessageDialog(null,"请再接再励"); rush_count=0; count=0; } }else{ rush_count=0; count=0; } } publicvoidjButton1_actionPerformed(ActionEvente){ Threadt=newThread(this); t.start(); } publicvoidjButton2_actionPerformed(ActionEvente){ count=rush[rush_count]+1; paiduan="flase"; } classTthreadimplementsRunnable{ publicvoidrun(){ booleanfo=true; intY=0,X=0; JLabelshow=newJLabel(); show.setFont(newjava.awt.Font("宋体",Font.PLAIN,33)); jPanel1.add(show); X=10+(int)(Math.random()*400); Stringparameter=list[(int)(Math.random()*list.length)]+""; Beanbean=newBean(); bean.setParameter(parameter); bean.setShow(show); number.add(bean); show.setText(parameter); while(fo){ //---------------------数字下移-------------------- show.setBounds(newRectangle(X,Y+=2,33,33)); try{ Thread.sleep(rapidity); }catch(InterruptedExceptione){ e.printStackTrace(); } if(Y>=419){ fo=false; for(inti=number.size()-1;i>=0;i--){ Beanbn=((Bean)number.get(i)); if(parameter.equalsIgnoreCase(bn.getParameter())){ cuowu+=1; jLabel2.setText("正确:"+zhengque+"个,错误:"+cuowu +"个"); number.removeElementAt(i); Music_shibai.play(); break; } } } } } } classMyListenerextendsKeyAdapter{ publicvoidkeyPressed(KeyEvente){ Stringuu=e.getKeyChar()+""; for(inti=0;i Beanbean=((Bean)number.get(i)); if(uu.equalsIgnoreCase(bean.getParameter())){ zhengque+=1; number.removeElementAt(i); bean.getShow().setVisible(false); jLabel2.setText("正确:"+zhengque+"个,错误:"+cuowu+"个"); Music_chenggong.play(); break; } } Musci_anjian.play(); } } publicstaticvoidmain(String[]args){ try{ UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); }catch(Exceptionexception){ exception.printStackTrace(); } Frameframe=newFrame(); DimensionscreenSize=Toolkit.getDefaultToolkit().getScreenSize(); DimensionframeSize=frame.getSize(); if(frameSize.height>screenSize.height){ frameSize.height=screenSize.height; } if(frameSize.width>screenSize.width){ frameSize.width=screenSize.width; } frame.setLocation((screenSize.width-frameSize.width)/2, (screenSize.height-frameSize.height)/2); frame.setVisible(true); } } classFrame1_jButton2_actionAdapterimplementsActionListener{ privateFrameadaptee; Frame1_jButton2_actionAdapter(Frameadaptee){ this.adaptee=adaptee; } publicvoidactionPerformed(ActionEvente){ adaptee.jButton2_actionPerformed(e); } } classFrame1_jButton1_actionAdapterimplementsActionListener{ privateFrameadaptee; Frame1_jButton1_actionAdapter(Frameadaptee){ this.adaptee=adaptee; } publicvoidactionPerformed(ActionEvente){ adaptee.jButton1_actionPerformed(e); } } classBean{ Stringparameter=null; JLabelshow=null; publicJLabelgetShow(){ returnshow; } publicvoidsetShow(JLabelshow){ this.show=show; } publicStringgetParameter(){ returnparameter; } publicvoidsetParameter(Stringparameter){ this.parameter=parameter; } }
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